![]() ![]() Terramancer: As a Terramancer, you will be on the front lines stripping away Physical Armor! You will be with the Battlemage using skills such as Earthquake or Whirlwind based on your enemy’s armor.Battlemage: As a Battlemage, you will utilize Warfare and Pyrokinetic skills to keep your enemies in check! At close range, you will be able to do devastating damage and make life a living hell for the enemies on the battlefield!.Magick Archer: As you stay away from the main crowd, you will use your fire arrows to ignite the oil spilled by Terramancer and Juggernaut! You will also use Knockdown Arrows to get rid of your enemies!.You will be on the frontlines wreaking havoc while controlling the crowd to your will! Juggernaut: You are a warrior in the party that will use a combination of Geomancer skills for Earth damage and Warfare skills for Physical Critical Damage.Also, with a Magick Archer, you and your team can work together to blow up surfaces and engulf your enemies in flames and poison!.This Composition works well due to the mix of Fire and Earth damage.With massive physical damage output, you and your party will deal significant Critical Damage to your foes!.The element of Fire and Earth is very powerful! You will be setting your enemies afire, giving them the effect of burned, conjuring up the Earth beneath their feet and causing significant physical and critical damage! Use this Composition to send your enemies to hell! If you are having a rough time choosing, I have listed some of the best Team Composition that will keep that Party Synergy up and make your team unstoppable! ![]() When thinking about the right Team Composition, you either want to go all-in on Magic Damage or Physical Damage or split your Damage output between Magic and Physical. A character's starting perks are just that: what he or she starts with, not necessarily what he or she will need to be or do as the campaign goes along.The best Team Composition will leave you with a satisfying victory and party members that you will never want to give up. The preset classes can help you avoid those mistakes, though each can still be further customized.Īs you level up, the same rules apply, so you can theoretically end up with a high-level character that plays against the type of what you started with. For example, you could pour all your starting Ability points into Two-Handed Weapons, but then only run around with a dagger and a shield. However, the possibilities also mean you can theoretically break your game before it begins. Naturally you can go with the basic route of a melee fighter backed up with a healer, or a wizard who does massive damage backed by a sneaky rogue who backstabs everyone. It is in your best interest to create your first two characters in such a way that they complement each other. All that matters is whether you're applying points to the areas that work for your playstyle. However, if you are customizing, the class you choose is actually meaningless. Abilities, Talents, and Skills all have prerequisites, thus introducing the balance. If you're a veteran of role-playing games or desire control, you can customize every aspect of your characters. Your characters can be assigned a class from a list of eleven Preset Classes, but these classes are merely presets to the myriad of skills, talents, and spells you can assign. When you first start a new game, you are tasked to create your first two characters, both in appearance and starting skills. Character creation in D:OS can be a fairly long and involved process if you choose. ![]()
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