No matter what your current skill level, we’ll have you Modding and on your way to full blown development in no time. Working with industry leaders like Valve®, Softimage® and Autodesk®, Noesis Interactive™ dissects and streamlines each process into easy-to-understand lessons. Designed by gamers, for gamers, our MOD Your World™ DVD series will put you on the fast track to designing, building and integrating 3D characters, props and levels into your favorite games – beginning with Valve’s® Source® engine games such as Half Life® 2, Counter-Strike:Source® and Day of Defeat: Source. Noesis Interactive™, is based in the San Francisco Bay Area and works to expand knowledge and creativity among Video Gamers around the world. The story of Softimage is the story of a 3D software that did not really find a home except in the hearts of the Artists who used it over the decades to crea. Independent control of Specular Highlights. [ Other questions / comments? Noesis Interactive™ Setting up a scene for Global Illumination using SOFTIMAGEXSI. Its up to you to decide whether you really want to use these techniques. If you have SoftimageXSI, then XSIs Surface Continuity Manager does function similarly to the Softimage3D functions described here. Interested in discounted bulk Experienced Moders interested in lending their expertise to future Noesis projects With Softimage3D, you need Softimages Surface Continuity Manager plug-in, found in the Deformations menu of version 3.82 and higher.The Reference 1 and Reference 2 binders of the Users Guide to SoftImage 3D (part of the printed documentation) are available at the teaching laboratory in Sweet Hall, in a box labeled CS 348C. A tutorial - Or a hint may be - for Exporting characters from 3DS max - or any other 3D package - and using it as an actor in SoftImage CrowdFX, and adding. Animators and Riggers focusing on video game development will find this tutorial very useful. The complete set of printed SoftImage manuals is available from the course coordinator for very short-term loans. This process teaches you how to set up your rigs so that you can re-target animations and apply motion capture data to different 3D characters. This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI.
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